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11 May, 2017

Rime Developer Explains Switch Price Difference, Offers Bonus

Hot on the heels of some negative press, Rime developer Grey Box offers an explanation and a freebie.

We’ve been following Rime quite closely here at Grab It. For the most part, that’s because it looks amazing. Stuck somewhere between Journey, The Witness and Legend of Zelda, it’s focused on exploration, environmental puzzle-solving and the mystery of how a young boy got marooned on an island full of ancient ruins. It’s one of those indie games that really turns heads.

Unfortunately, it started turning heads for the wrong reason when the pricing for the Switch version of the game arrived. At $79.95 here in Australia, it was $20 more than the Xbox One and PS4 versions of the same game. Nintendo fans were quick to take up arms – by which we mean sound-off in forums - and Grey Box was paying attention. The developer just sent us the following peace offering:

24 April, 2017

Sony and Microsoft Need Smaller Controllers

Are Sony and Microsoft handing Nintendo a competitive edge by not meeting the needs of parent gamers with smaller controller options?

I have a son. I have two actually and a daughter: truly a lucky man! My first born is now five and of an age where we’ve started to enjoy playing games together. As in I play, and he watches. For the most part. With the Wii U and now the Switch, there are experiences like Yoshi’s Woolly World and even Super Mario 3D World he is capable of playing himself. But on Xbox One or PS4, there’s nothing for him. It’s not the range of games that is the problem or their complexity – it’s the controllers.

04 April, 2017

Rime Release Date Pushed Back on Nintendo Switch

Releasing in May on PS4, PC and Xbox One, the Nintendo Switch version of upcoming indie adventure Rime has been pushed back to later in 2017.

The upcoming indie adventure game Rime by Tequila Works is a title we have been keeping a close eye on. It has been in and out of developmental hell like a yo-yo over the last four years, but is finally nearing a release. On May 26, the game will land worldwide on PS4, Xbox One and PC. The Nintendo Switch edition was always set to be released later, but all reports had it still hitting a June release window. Until now.

We can confirm that Rime has been officially placed in a Q3 2017 release window, which spans anywhere from July to September. Rime’s Australian distributor, Five Star Games, sent us an email today with its upcoming release schedule, showing the new release window for the game. It also confirmed the previously reported $20 price hike on the Xbox One and PS4 versions.

13 March, 2017

The 2008 Cory Barlog-led Mad Max Game that Never Happened

More details have emerged about the game that almost was when the director of God of War joined forces with Mad Max creator George Miller.

Indie developer Dan Graf is currently achieving great things with his mobile title Rodeo Stampede - which has now passed 50 million downloads - but his career stretches back over a decade. It includes time spent not only making games, but also teaching and making films. During a recent episode of the GameHugs podcast, Graf spoke in-depth about his origins as a game developer and some of the incredible places it has taken him. One of those places included Dr. D Studios, the company founded by Mad Max creator George Miller.

Graf was introduced to Miller by a fellow staff member while working at the Australian Film Television and Radio School (AFTRS) in 2008. Following the blockbuster success of his film Happy Feet, Miller had just founded Dr. D Studios, a digital animation house. During the podcast, Graf detailed how he came to work for Miller, and their initial meetings prototyping a Mad Max game. Here is what he had to say:

How did you meet George Miller?

I was very lucky to get an introduction through one of the staff members at AFTRS. George wanted to meet me partially because of my background making games, but more because I was sitting in this space between games and film. And what I did for George was I showed him Shadow of the Colossus (PS2 – Team Ico). I said, “I didn’t make this, it was made by someone way cooler than me, but I hope you can see the potential here for the way film and games can converge.”

[I showed it to him] because it is pure cinema, but it is interactive. It’s David and Goliath; it’s Godzilla; it’s King Kong - yet it is interactive. It has all the nuance in camera direction, score and emotional impact. So I said to him, “this is the future of games, you should do this with Mad Max.” And George said, “stay awhile, let’s have lunch.” Which then turned into dinner and at the end of it all he shook my hand and asked, “when do you finish film school?” To which I answered, “whenever you want George!”

So that was a wonderful opportunity as he offered me a job. But I forgot about games after I immediately started as I was so sure he was going to make a Mad Max game. And he invited me to some meetings where I met Cory Barlog, the God of War director, and I thought, “this is really going to happen, they are going to make this game and it’s going to be massive.” But none of that eventuated while I was there. None of it eventuated in Australia. It all happened overseas and it happened a long time after I left [in 2011].

So this was Dr. D Studios right, part of KMM?

KMM [an Australian film production company] existed when I joined the company and was about 30 people. Dr. D was formed shortly afterwards, and I was shifted across to that like most other people. Then Dr. D grew from 30 people to 600 people, and that was an interesting shift to be part of.

It was always difficult for me to establish the difference between KMM and Dr. D; was Dr. D a game studio?

Dr. D was exclusively a film production company part owned by George Miller, part owned by a tech company called Omnilab. It was set up with a lot of ex-Animal Logic people, and I think a lot of the baggage and negative head space of people who wanted to leave behind something they didn’t like came to Dr. D and it festered. Founding a company on peoples’ disenchantment and displeasure in a different company is not going to create a good foundation.

Where to Next?

Looking for a great read? Author Nicholas Abdilla has just released his new sci-fi novel Adam Exitus through Amazon and iTunes today, and it’s one for sci-fi fans. The first entry in what will be a 10-part series, it’s based on the author’s own original comic strip, and it’s reminiscent of the work of Philip K. Dick and Timothy Zahn. Filled with imaginative alien technology, strange creatures from far-off galaxies and one of the greatest vessels in sci-fi history, Adam Exitus is worth checking out.

10 March, 2017

RiME up to $30 more Expensive on Switch than Other Formats

The Australian pricing for exciting, upcoming indie adventure puzzler RiME has thrown a surprise figure at Nintendo Switch owners. It's Double!

Update: The distributor just sent through revised pricing due to an error in the initial price release. New pricing is $79.95 on Switch, $59.95 on Xbox One and PS4, and $49.95 on PC. So the price gap is $20 to other consoles and $30 to PC. Still significant.

RiME is one of the more promising looking indie titles coming out in 2017 – one we highlighted in our sister site's Nintendo Switch Guide (see below). The game is like a cross between The Legend of Zelda, The Witness and Ico, mixing in puzzle-solving and adventure-like exploration with a more introspective tone and atmosphere. You play as a seemingly cursed young boy left shipwrecked and alone on a rugged, but beautiful island.

Your goal is to escape, which means discovering the secrets of this place. The action is less about combat and more about exploration and puzzle-solving, the latter using elements like light, sound, time and perspective. It’s all set in a large environment navigated to via an over-world, and it looks gorgeous - you can see the full trailer below.

09 March, 2017

Prideful Sloth’s Yonder brings Legend of Zelda experience to PS4 and PC

The oddly named Australian indie developer Prideful Sloth is cooking up an adventure game in Yonder: The Cloud Catcher Chronicles that’s very Zelda-esque.

Everyone is talking about The Legend of Zelda: Breath of the Wild at the moment and for good reason. It’s getting rave reviews everywhere and it’s a launch title for Nintendo’s exciting new console the Switch. But that’s all kind of useless news if you own a PS4 or a PC, right? Well if you are suffering some Zelda-envy, listen up - there is an indie developer working on a game that’s not just in the genre, but has startling similarities to Link’s latest adventure.

The game in question is Yonder: The Cloud Catcher Chronicles from Australian developer Prideful Sloth - out on July 18. Yes, you read the studio’s name correctly. Don’t let the name fool you, however: the team is mostly made up of ex-Rocksteady (Batman Arkham series) staff, which is great pedigree.

03 March, 2017

Sci-Fi Author Singles Out Mass Effect as Major Influence

BioWare’s iconic RPG has done more than just entertain gamers, it’s inspiring a new wave of creators.


Author Nicholas Abdilla has just released his new sci-fi novel Adam Exitus through Amazon and iTunes today, and it’s one for the sci-fi buffs. The first entry in what will be a 10-part series, it’s based on the author’s own original comic strip, and it’s reminiscent of the work of Philip K. Dick and Timothy Zahn. Filled with imaginative alien technology, strange creatures from far-off galaxies and one of the greatest vessels in sci-fi history, Adam Exitus will hopefully find an audience.

Abdilla is a renowned gamer who also created the comic series Game Guy, as published in Game Informer Australia. So during a recent interview as part of the promotional lead-up to the book’s release, he was asked how gaming had impacted his novel. Here is how the conversation went:

03 March, 2017

Nintendo Switch Surprise Australian Launch Line-Up – 9 Unannounced Games

The Nintendo Switch launch games in Australia aren’t what the locals expected.

The Nintendo Switch launched at midnight in Australia, with lucky fans already well and truly deep into games like The Legend of Zelda: Breath of the Wild. It is the big system seller of the launch window, and what we’ve played thus far has been truly incredible - a fantastic gaming experience and a must-own. You can read more about it in the Nintendo Switch Magazine. It is not alone at launch, of course. In all 12 games were set to launch alongside the Switch, the lowest in 21 years. However, when Australians opened up the eShop for the first time, they weren’t greeted with the list of titles they expected.

25 February, 2017

Indie Game Hellion Looks Dope

Indie developer Zero Gravity has released the space survival game Hellion on PC through Steam, and it looks amazing.

Hopefully you just watched watch the trailer above and have a good idea of the quality indie studio Zero Gravity is aiming for with Hellion. Far beyond what we would usually expect from an indie! In fact, it matches many AAA launch trailers we've seen. The game is out today on Steam, offering a space-set, first-person multiplayer survival experience. Kind of like Left 4 Dead meets Dead Space, perhaps. One of the interesting aspects of the game's design is the laws of the real world it obeys. Zero Gravity established that, "in the Hellion solar system, all in-game objects from planets and moons to ships and stations abide by Newtonian physics and full orbital mechanics." 

What that means for actual gameplay we'll have to find out.

Here is an overview of the premise for Hellion:

A solar system thousands of light-years from Earth, Hellion is the destination of the first interstellar colonization mission of the 23rd century. A million colonists, suspended in cryogenic hibernation, wake up a century later and find themselves trapped in a nightmare. Instead of grand habitats and planets waiting to receive new settlers, there is only evidence of devastation and conflict everywhere with ruins, debris fields and empty stations. With no trace of UN officials, corporate representatives, engineers, scientists or law enforcement troops, and a rescue operation over half a century away, colonists turn to scavenging, stealing and outright violence. Others try to live in a more civilized way and begin uncovering the truth behind the largest disaster in human history.

This is the first game from Zero Gravity, and the developer has aimed very high indeed. Hopefully we will get a review up shortly so we can see whether the game can live up the quality of the trailer. In other space game news, did you here Mass Effect Andromeda is still looking at the Nintendo Switch?

24 February, 2017

“Door certainly not closed” for Mass Effect Andromeda on Nintendo Switch

“Door certainly not closed” for Mass Effect Andromeda on Nintendo Switch

The Nintendo Switch and Mass Effect Andromeda are releasing within a few weeks of each other, but will they ever work together?

Last year, when the internet was ablaze with rumours around the Nintendo Switch, there was a fresh industry leak almost every week. One of the most consistent, often coming from sources with a track record of getting it right, was that Mass Effect Andromeda would be releasing on the Nintendo Switch. And when you looked at the release dates – the NX (as it was known then) was listed as March 2017, and Mass Effect Andromeda was March 23, 2017 – the planets looked aligned.

However, in January this year, BioWare’s Michael Gamble burst the bubble, claiming there were no plans to bring the game to the Switch. And sure enough, there isn’t an EA game anywhere in sight now we know the launch line-up for the Nintendo Switch - for more on that check out the hands-on guide to the Switch at the bottom of this article. But there remains hope.

This week I got a chance to interview Mass Effect Andromeda producer Fabrice Condominas about the game, and I asked him what happened to the rumoured Switch version. This was his response:

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