Grab It Magazine is a triple-A, digital video games publication created to the standards met by its founder, Chris Stead, on his previous publications, including Game Informer, Official PlayStation and GamePro magazines. It will be presented natively in the digital format, using the medium’s strengths to deepen the reader experience and their connection to the games. Grab It Magazine is in itself an entertaining experience, but it also provides opinion, information and a direct channel to point-of-sale on all of the games showcased in each issue.
Grab It Magazine is an independent magazine, with a team of 20 handpicked staff. We work out of Sydney Australia, but consider ourselves to be an international outlet, welcoming to, and enjoyed by, gamers across the globe. We don’t take sides – gender, religion, age or otherwise.
Our readers are looking for new games to discover and enjoy through their technology. They range from triple-A console gamers excited by the creativity in the downloadable space, to the super casuals looking for someothing more than Bejeweled. Grab It Magazine targets that middle ground: people searching for something different, better and creative.
The magazine will launch as a monthly publication focused on iOS, with aspirations of expanding and diversifying quickly into the future. For more info, check out the FAQ