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14 September, 2016

Grab the First Three Sorcery! Gamebooks on Sale Ahead of Sorcery! 4 Release

Legendary Gamebook Designer Steve Jackson's Sorcery! Series on Sale For Mobile Devices

Indie developer inkle has carved out itself a special niche in the market for its superb range of gamebook adventure titles. While it’s difficult to pin down a personal favourite, the company is well known for its Sorcery! gamebook series from the genius mind of Steve Jackson.

Ahead of the release of the final title in the quadrilogy - Sorcery! 4 on 22 September - inkle has slashed the price of the first three games (Sorcery!, Sorcery! 2 and Sorcery! 3) to just US$0.99. If you’ve never experienced the magic of Sorcery! (pun well and truly intended,) this is the perfect time to pick them up on the cheap.

Sorcery! 4 concludes the story arc of the series with the fate of the land of Kakhabad still hanging in the balance. The game is said to include thousands of choices with over half a million words in dialogue. Players can expect to master up to 48 different spells and experience a unique touch-based sword dueling mechanic, with procedurally generated descriptions of the action.

If you're interested in more work by inkle, check out our 80 Days Review and an Interview With inkle on 80 Days.

Writer:
Stephen Mitchell

01 November, 2015

"Dark, Bloody, Gritty and Grim" - Interview (Part 2) with Richard Morgan on Dark Fantasy Gamebook A Land Fit For Heroes

Grab It caught up with veteran video game writer Richard Morgan to find out some world exclusive details on his upcoming digital gamebook, A Land Fit for Heroes

Yesterday we posted Part 1 of our interview with Richard Morgan on the upcoming digital gamebook adaptation of his widely esteemed dark fantasy series A Land Fit for Heroes. Today, in Part 2 of our interview, we have even more juicy details including some world exclusive information on how the trailer blazing multiplayer component will work. We hope you enjoy it as much as we did.

01 November, 2015

"A renewal and expansion of the world you left behind" - Interview (Part 1) with Richard Morgan on Dark Fantasy Gamebook A Land Fit For Heroes

Grab It caught up with veteran video game writer Richard Morgan to find out some world exclusive details on his upcoming digital gamebook, A Land Fit for Heroes

It was only a few weeks ago that we lifted the lid on one of the most exciting upcoming digital gamebook projects, A Land Fit for Heroes, from veteran video game writer Richard Morgan. You can read our preview of the game right here. Morgan has penned a number of well known video game narratives including Crysis 2 and Syndicate. But more than that Morgan is held in very high esteem for his dark fantasy trilogy A Land Fit for Heroes, which is getting the digital gamebook treatment.

In hot anticipation of the first entry in the series releasing soon, we managed to catch up with Richard to chew the fat about what both long time fans and newcomers can expect to encounter. Enjoy.

19 October, 2015

Crysis 2 and Syndicate Writer Richard Morgan Bringing Gamebook Trilogy to PC and Mobile

Veteran video game writer Richard Morgan's dark fantasy trilogy A Land Fit for Heroes on its way to PC and Mobile

If you’ve played Crysis or Syndicate, then you’ve had a taste of the superb work of author Richard Morgan. Likewise, if you’re a fantasy fan then you may have read Morgan’s dark fantasy trilogy “A Land Fit For Heroes,” comprising The Steel Remains, The Cold Commands and The Dark Defiles. In rather exciting news, Morgan (in conjunction with indie developer Liber Primus Games) will be bringing his trilogy to PC and mobile in the form of a digital gamebook. And rather soon, in fact.

For those who may not be familiar Morgan's work, here is the background to the series (from Goodreads):

“A dark lord will rise. Such is the prophecy that dogs Ringil Eskiath—Gil, for short—a washed-up mercenary and onetime war hero whose cynicism is surpassed only by the speed of his sword. Gil is estranged from his aristocratic family, but when his mother enlists his help in freeing a cousin sold into slavery, Gil sets out to track her down. But it soon becomes apparent that more is at stake than the fate of one young woman. Grim sorceries are awakening in the land. Some speak in whispers of the return of the Aldrain, a race of widely feared, cruel yet beautiful demons. Now Gil and two old comrades are all that stand in the way of a prophecy whose fulfillment will drown an entire world in blood. But with heroes like these, the cure is likely to be worse than the disease.” 

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